CellMove

class CellMove(environment: Environment<Double, Euclidean2DPosition>, reaction: NodeReaction<Double>, inPercent: Boolean, requestedDelta: Double) : AbstractMoveNode<Double, Euclidean2DPosition>

Moves a cell, namely a node with a CellProperty, along its polarization versor, then resets the versor.

The cell moves by requestedDelta, or, if inPercent is true, by requestedDelta times its diameter; a movement in percent requires a CircularCellProperty with a non-zero radius.

Constructors

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constructor(environment: Environment<Double, Euclidean2DPosition>, reaction: NodeReaction<Double>, inPercent: Boolean, requestedDelta: Double)

Properties

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the environment where the node moves

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The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<Double>): Action<Double>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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The next position to reach, in absolute or relative coordinates depending on isAbsolute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String