RemoveJunctionInNeighbor

class RemoveJunctionInNeighbor(environment: Environment<Double, *>, reaction: NodeReaction<Double>, junction: Junction, randomGenerator: RandomGenerator) : AbstractNeighborAction<Double>

Removes junction between a neighbor and the node, inside the neighbor only: the node is unaware of it. RemoveJunctionInCell performs the other part of the junction removal.

Constructors

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constructor(environment: Environment<Double, *>, reaction: NodeReaction<Double>, junction: Junction, randomGenerator: RandomGenerator)

Properties

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The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<Double>): Action<Double>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Does nothing: a junction cannot be removed without a target node.

open override fun execute(neighbor: Node<Double>)

Removes the junction from neighbor to the node.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String