CognitiveAgentCohesion

class CognitiveAgentCohesion<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>) : AbstractGroupSteeringAction<T, P, A>

Move the agent towards the other members of his group.

Parameters

environment
      the environment inside which the node moves.
reaction
      the reaction which executes this action.
pedestrian
      the owner of this action.

Constructors

Link copied to clipboard
constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>)

Properties

Link copied to clipboard
override val context: Context?
Link copied to clipboard
open val maxWalk: Double

The maximum distance the node can walk, this is a length.

Link copied to clipboard
open override val nextPosition: P
Link copied to clipboard

Functions

Link copied to clipboard
open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentCohesion<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

Link copied to clipboard
open fun execute()
Link copied to clipboard
Link copied to clipboard
open override fun getNextPosition(): P
Link copied to clipboard
Link copied to clipboard
open override fun group(): List<Node<T>>

Returns the list of nodes (pedestrians) that influence this group steering action.

Link copied to clipboard
open override fun nextPosition(): P

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

Link copied to clipboard
infix fun Action<*>.shouldEqual(other: Action<*>)