AbstractDrawOnce

abstract class AbstractDrawOnce : Effect(source)

Effects are normally applied for each node, this is a base class for effects that do not need to be redrawn for each node. In other words, this effect will be applied for a single node instead of redrawing for all of them.

Inheritors

Constructors

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constructor()

Properties

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@Nullable
@get:Nullable
open val markerNodeID: Integer

Functions

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open fun apply(graphic: Graphics2D, node: Node<out Any>, x: Int, y: Int)
open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)
Applies the effect.
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abstract fun equals(obj: Any): Boolean
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abstract fun getColorSummary(): Color
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abstract fun hashCode(): Int