DrawLayersGradient

Draw layers values as background in the gui. The higher is the layer concentration in a point, the higher is the alpha channel for the background in that point. The user must specify: - the number of samples for each side, basically more samples correspond to a smoother and more detailed background - the min layer value - the max layer value The purpose and structure of this class is similar to DrawLayersIsolines.

Inheritors

Properties

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open var alpha: RangedInteger
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open var blue: RangedInteger
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open var green: RangedInteger
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@Nullable
@get:Nullable
open val markerNodeID: Integer
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open var molString: String
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open var red: RangedInteger
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open var samples: RangedInteger

Functions

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open fun apply(graphic: Graphics2D, node: Node<out Any>, x: Int, y: Int)
open fun <T, P : Position2D<P>?> apply(g: Graphics2D, n: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)
open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)
Applies the effect.
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open fun <T, P : Position2D<P>?> drawFunction(function: (in P) -> out Number, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
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abstract fun <T, P : Position2D<P>?> drawLayers(toDraw: Collection<Layer<T, P>>, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
Effectively draw the layers.
open fun <T, P : Position2D<P>?> drawLayers(toDraw: Collection<Layer<T, P>>, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
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abstract fun equals(obj: Any): Boolean
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abstract fun hashCode(): Int
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open fun map(x: Double, xmin: Double, xmax: Double, ymin: Double, ymax: Double): Double
Map x from [xmin, xmax] to [ymin, ymax].
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open fun setLayerFilter(layerFilter: Boolean)