Euclidean Configurable Move Node
open class EuclideanConfigurableMoveNode<T, P : Position<P>, Vector<P>>(environment: Environment<T, P>, node: Node<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>) : AbstractConfigurableMoveNode<T, P>
An AbstractConfigurableMoveNode specialized for Euclidean spaces.
This class provides a default interpolatePositions implementation that moves the node toward a target without exceeding a provided maximum step length.
Parameters
environment
the Environment executing the simulation.
routing Strategy
the RoutingStrategy selected for this action.
target Selection Strategy
the TargetSelectionStrategy selected for this action.
speed Selection Strategy
the SpeedSelectionStrategy selected for this action.
Type Parameters
T
the concentration type.
P
the Position type used for spatial coordinates and vectors.
Inheritors
Constructors
Link copied to clipboard
constructor(environment: Environment<T, P>, node: Node<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>)
constructor(environment: Environment<T, P>, node: Node<T>, reaction: Reaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speed: Double)
Secondary constructor that uses a GloballyConstantSpeed.
Functions
Link copied to clipboard
Link copied to clipboard
Detects if the move is in absolute or relative coordinates, then calls the correct method on the Environment.
Link copied to clipboard
Link copied to clipboard