AbstractCloseTo

abstract class AbstractCloseTo<T, P : Position<P>>(randomGenerator: <Error class: unknown class>, environment: Environment<T, P>, nodeCount: Int, variance: Double) : Deployment<P>

A generic Deployment that displaces a certain nodeCount of nodes in the proximity of a number of sources. Higher variance implies higher dispersion. Subclasses must identify the sources

Inheritors

Constructors

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constructor(randomGenerator: <Error class: unknown class>, environment: Environment<T, P>, nodeCount: Int, variance: Double)

Functions

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Optional LinkingRule associated to the deployment.

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open operator override fun iterator(): MutableIterator<P>
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fun <R> Iterable<R>.randomElement(randomGenerator: <Error class: unknown class>): R

Returns a random element of the Iterable using the provided randomGenerator.

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fun <R> Iterable<R>.shuffled(randomGenerator: <Error class: unknown class>): Iterable<R>

Fisher–Yates shuffle algorithm using a RandomGenerator. More information on Wikipedia.

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override fun stream(): Stream<P>