OrientingProperty

A node's capability to orient.

Inheritors

Properties

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abstract val cognitiveMap: NavigationGraph<P, A, L, E>

The cognitive map of the agent. It's a graph composed of landmarks (elements of the environment easy to remember due to their uniqueness) and spatial relations between them. It's modeled as a NavigationGraph.

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abstract val environment: EnvironmentWithGraph<*, T, P, A, N, E>

The environment in which the node moves.

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abstract val knowledgeDegree: Double

The knowledge degree of the agent concerning the environment. This is a Double value in 0, 1 describing the percentage of environment the agent is familiar with prior to the start of the simulation (thus it does not take into account the knowledge the pedestrian will gain during it, namely the volatileMemory).

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abstract val node: Node<T>
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The volatile memory of the agent: it models the ability to remember areas of the environment already visited since the start of the simulation. Each area is paired with the number of visits. Areas are assumed to be represented as ConvexShapes, as in NavigationGraphs.

Functions

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abstract fun cloneOnNewNode(node: Node<T>): NodeProperty<T>
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abstract fun createLandmarkIn(area: N): L

Creates a landmark entirely contained in the given area. If such area contains one or more destinations, the returned landmark must contain at least one of them.

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open fun <M : ConvexShape<P, A>> registerVisit(area: M)

Registers a visit to the provided area in the agent's volatileMemory.