Environment With Graph
interface EnvironmentWithGraph<W : Obstacle<P>, T, P : Position<P>, Vector<P>, A : Transformation<P>, N : ConvexShape<P, A>, E> : EnvironmentWithObstacles<W, T, P>
An EnvironmentWithObstacles providing a NavigationGraph. This is a graph whose nodes are ConvexShapes representing areas of the environment traversable by agents (namely, walkable areas), whereas edges represent connections between these areas. For instance, in an indoor environment, nodes should represent rooms and corridors, whereas edges should represent doors and passages. This data structure is also known as navigation mesh.
Inheritors
Properties
Functions
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Returns a random element of the Iterable using the provided randomGenerator.
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fun <T, P : Position<out P>> Environment<T, P>.subscriptionMonitor(): EnvironmentSubscriptionMonitor<T, P>
Returns the EnvironmentSubscriptionMonitor of this Environment.
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fun <T, P : Position<out P>> Environment<T, P>.toGraphQLEnvironmentSurrogate(): EnvironmentSurrogate<T, P>
Converts an Environment to a EnvironmentSurrogate.