CognitiveAgentFlee

open class CognitiveAgentFlee<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, coords: Double) : AbstractSteeringAction<T, P, A>

Move the agent away from a target position. It's the opposite of CognitiveAgentSeek.

Parameters

env
    the environment inside which the pedestrian moves.
reaction
    the reaction which executes this action.
pedestrian
    the owner of this action.
coords
    the coordinates of the position the pedestrian moves away.

Constructors

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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentFlee(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, vararg coords: Double)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<T>
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override fun getContext(): Context
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fun getCurrentPosition(): P
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open fun getEnvironment(): Environment<T, P>
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open override fun getNextPosition(): P
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fun getNodePosition(p0: Node<T>): P
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun isAbsolute(): Boolean
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open override fun nextPosition(): P

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the pedestrian can walk, this is a length.