AbstractLayerAction

Abstract implementation of an action influenced by the concentration of a given molecule in the environment.

Parameters

environment
      the environment inside which the node moves.
reaction
      the reaction which executes this action.
pedestrian
      the owner of this action.
targetMolecule
      the {@link Molecule} you want to know the concentration in the different positions of the environment.

Inheritors

Constructors

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constructor(environment: Euclidean2DEnvironment<Number>, reaction: NodeReaction<Number>, pedestrian: PedestrianProperty<Number>, targetMolecule: Molecule)

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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Functions

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override fun cloneAction(newReaction: Reaction<Number>): Action<Number>
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open override fun execute()
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Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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open override fun toString(): String