CognitiveAgentSeek2D
open class CognitiveAgentSeek2D<T, P : Position2D<P>, Vector2D<P>, A : Transformation<P>>(val environment: EuclideanEnvironment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P> (source)
CognitiveAgentSeek behavior in a bidimensional environment, delegated to CognitiveAgentFollowScalarField (this means the node tries to overtake others on its path, in general its movements are more sophisticated than CognitiveAgentSeek).
Constructors
Link copied to clipboard
constructor(environment: EuclideanEnvironment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P)
constructor(environment: EuclideanEnvironment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, x: Number, y: Number)
Properties
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.
Link copied to clipboard
Computes the distance between this action's target and the given node within the provided environment.