CognitiveAgentSeek2D

CognitiveAgentSeek behavior in a bidimensional environment, delegated to CognitiveAgentFollowScalarField (this means the node tries to overtake others on its path, in general its movements are more sophisticated than CognitiveAgentSeek).

Constructors

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constructor(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
constructor(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, x: Number, y: Number)

Properties

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override val context: Context?
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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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open override val nextPosition: P
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Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek2D<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open fun execute()
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open override fun getNextPosition(): P
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open override fun nextPosition(): P

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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open override fun target(): P

Returns the absolute target position this action points to.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node within the provided environment.