BlendedSteering

open class BlendedSteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T> (source)

Steering behavior that blends multiple steering actions using a DistanceWeighted strategy.

Parameters

environment

the environment in which the pedestrian moves.

pedestrian

the owner of this reaction.

timeDistribution

the time distribution governing reaction execution.

Type Parameters

T

the concentration type.

Inheritors

Constructors

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constructor(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)

Properties

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open override var actions: List<Action<T>>
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open override val canExecute: Observable<Boolean>
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open override var conditions: List<Condition<T>>
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override val host: Node<T>
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open override val meanDelay: Double
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the strategy used to combine steering actions

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Functions

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open override fun cloneOnNewNode(node: Node<T>): SteeringBehavior<T>
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operator override fun compareTo(other: Reaction<T>): Int
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open override fun dispose()
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open override fun execute()
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override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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The list of steering actions in this reaction.

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open override fun toString(): String
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override fun updateSchedulingAfterFiring(currentTime: Time)
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override fun updateSchedulingAfterInvalidation(currentTime: Time)