BlendedSteering
open class BlendedSteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T> (source)
Steering behavior using DistanceWeighted steering strategy (= steering actions are summed with different weights depending on the distance to their target).
Parameters
environment
the environment inside which the pedestrian moves.Content copied to clipboard
pedestrian
the owner of this reaction.Content copied to clipboard
timeDistribution
the time distribution according to this the reaction executes.Content copied to clipboard
Inheritors
Constructors
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constructor(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)