PhysicalBlendedSteering

class PhysicalBlendedSteering<T>(val environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : BlendedSteering<T> (source)

A BlendedSteering reaction which also considers physical interactions.

Constructors

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constructor(environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)

Properties

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@get:Nonnull
open var actions: List<Action<T?>>
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@get:Nonnull
open var conditions: List<Condition<T?>>
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The environment in which the node is moving.

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@get:Nonnull
val node: Node<T?>
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open val rate: Double
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@get:Nonnull
val tau: Time
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Functions

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open fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): SteeringBehavior<T>
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operator fun compareTo(o: Actionable<T?>): Int
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open override fun execute()

Update the node physical state.

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open fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T?, *>)
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The list of steering actions in this reaction.

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fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, @Nonnull environment: Environment<T?, *>)