NavigationPrioritizedSteeringWithPhysics

class NavigationPrioritizedSteeringWithPhysics<T, N : ConvexPolygon> @JvmOverloads constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : NavigationPrioritizedSteering<T, N> (source)

NavigationPrioritizedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.

Constructors

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constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA)

Properties

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open override var actions: List<Action<T>>
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open override val canExecute: Observable<Boolean>
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open override var conditions: List<Condition<T>>
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override val host: Node<T>
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open override val meanDelay: Double
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the strategy used to combine steering actions

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Functions

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open override fun cloneOnNewNode(node: Node<T>): SteeringBehavior<T>
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operator override fun compareTo(other: Reaction<T>): Int
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open override fun dispose()
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open override fun execute()
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override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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The list of steering actions in this reaction.

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open override fun toString(): String
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override fun updateSchedulingAfterFiring(currentTime: Time)
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override fun updateSchedulingAfterInvalidation(currentTime: Time)