CognitiveAgentCombineSteering
class CognitiveAgentCombineSteering<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, actions: List<SteeringAction<T, P>>, steerStrategy: SteeringStrategy<T, P>) : AbstractSteeringAction<T, P, A>
Combines multiple steering actions into a single steering behavior.
Parameters
environment
the environment in which the node moves.
reaction
the reaction that executes this action.
pedestrian
the owner of this action.
actions
the list of steering actions to combine.
steerStrategy
the strategy used to combine the steering actions.
Type Parameters
T
the type of the concentration.
P
the type of the position.
A
Constructors
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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, actions: List<SteeringAction<T, P>>, steerStrategy: SteeringStrategy<T, P>)
Creates a new composite steering action.
Functions
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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentCombineSteering<T, P, A>
This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.
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