CognitiveAgentObstacleAvoidance

Move the agent avoiding potential obstacles in its path.

Parameters

pedestrian

the owner pedestrian property

Type Parameters

W

the obstacle type (2D)

T

the concentration type

Constructors

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constructor(environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double)

Properties

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the 2D environment with obstacles

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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open override fun nextPosition(): Euclidean2DPosition

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String