CognitiveAgentObstacleAvoidance
class CognitiveAgentObstacleAvoidance<W : Obstacle2D<Euclidean2DPosition>, T>(val environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double) : AbstractSteeringAction<T, Euclidean2DPosition, Euclidean2DTransformation>
Move the agent avoiding potential obstacles in its path.
Parameters
pedestrian
the owner pedestrian property
Type Parameters
W
the obstacle type (2D)
T
the concentration type
Constructors
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constructor(environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double)
Properties
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the 2D environment with obstacles
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The NodeReaction owning this action, hosted by targetNode.
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Functions
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Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.
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Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.
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Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.
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