CognitiveAgentObstacleAvoidance

Move the agent avoiding potential obstacles in its path.

Parameters

pedestrian

the owner pedestrian property

Type Parameters

W

the obstacle type (2D)

T

the concentration type

Constructors

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constructor(environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double)

Properties

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override val context: Context?
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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentObstacleAvoidance<W, T>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open fun execute()
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open override fun nextPosition(): Euclidean2DPosition

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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infix fun Action<*>.shouldEqual(other: Action<*>)