CognitiveAgentSeek

open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P) : CognitiveAgentArrive<T, P, A>

Moves the node towards the target position as fast as possible.

Parameters

environment

the environment in which the node moves.

reaction

the reaction executing this action.

target

the position the node moves towards.

Type Parameters

T

the concentration type.

P

the position type.

A

the transformation type compatible with P.

Constructors

Link copied to clipboard
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, vararg coordinates: Number)

Properties

Link copied to clipboard

the environment where the node moves

Link copied to clipboard
open override val maxWalk: Double

The maximum distance the node can walk, this is a length.

Link copied to clipboard
override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

Link copied to clipboard

Functions

Link copied to clipboard
override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

Link copied to clipboard
open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

Link copied to clipboard
open override fun getNextPosition(): P
Link copied to clipboard
open override fun nextPosition(): P
Link copied to clipboard
infix fun Action<*>.shouldEqual(other: Action<*>)
Link copied to clipboard
open override fun target(): P

Returns the absolute target position this action points to.

Link copied to clipboard
open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node within the provided environment.

Link copied to clipboard
open override fun toString(): String