CognitiveAgentSeek

open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P) : CognitiveAgentArrive<T, P, A>

Moves the node towards the target position as fast as possible.

Parameters

environment

the environment in which the node moves.

reaction

the reaction executing this action.

target

the position the node moves towards.

Type Parameters

T

the concentration type.

P

the position type.

A

the transformation type compatible with P.

Constructors

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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, vararg coordinates: Number)

Properties

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override val context: Context?
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open override val maxWalk: Double

The maximum distance the node can walk, this is a length.

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open override val nextPosition: P
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Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open fun execute()
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open override fun getNextPosition(): P
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open override fun nextPosition(): P
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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun target(): P

Returns the absolute target position this action points to.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node within the provided environment.