CognitiveAgentSeek
open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P) : CognitiveAgentArrive<T, P, A>
Moves the node towards the target position as fast as possible.
Parameters
environment
the environment in which the node moves.
reaction
the reaction executing this action.
target
the position the node moves towards.
Type Parameters
Constructors
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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, vararg coordinates: Number)
Properties
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the environment where the node moves
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The NodeReaction owning this action, hosted by targetNode.
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Functions
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Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.
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Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.
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Computes the distance between this action's target and the given node within the provided environment.