CognitiveAgentArrive
open class CognitiveAgentArrive<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P) : AbstractSteeringActionWithTarget<T, P, A>
Move the agent towards a target position. It is similar to CognitiveAgentSeek but attempts to arrive at the target position with a zero velocity.
Parameters
environment
the environment inside which the node moves.Content copied to clipboard
reaction
the reaction which executes this action.Content copied to clipboard
pedestrian
the owner of this action.Content copied to clipboard
decelerationRadius
the distance from which the node starts to decelerate.Content copied to clipboard
arrivalTolerance
the distance at which the node is considered arrived to the target.Content copied to clipboard
target
the position the node moves towards.Content copied to clipboard
Inheritors
Constructors
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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, vararg coordinates: Number)
Properties
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the environment where the node moves
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The NodeReaction owning this action, hosted by targetNode.
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Functions
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Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.
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Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.
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Computes the distance between this action's target and the given node within the provided environment.