MapDisplay
Deprecated
Graphical 2D display of an environments that uses a map.
Parameters
<T>
the Concentration type
Properties
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The default frame rate.
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Functions
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open fun finished(@Nonnull environment: Environment<T, GeoPosition>, @Nonnull time: Time, step: Long)
Override to change or add operations to be done after a simulation is concluded.
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Defines what to do when the UI is initialized.
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open fun registerKeyboardAction(anAction: ActionListener, aCommand: String, aKeyStroke: KeyStroke, aCondition: Int)
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If set, the node closer to the mouse will be put in evidence.
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fun stepDone(@Nonnull environment: Environment<T, P>, reaction: Actionable<T>, @Nonnull time: Time, step: Long)
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