Orienting2D

class Orienting2D<T, N : ConvexPolygon> @JvmOverloads constructor(val environment: Euclidean2DEnvironmentWithGraph<*, T, N, DefaultEdge>, randomGenerator: RandomGenerator, val node: Node<T>, val knowledgeDegree: Double, minSide: Double = 30.0, maxSide: Double = 60.0) : Orienting<T, Euclidean2DPosition, Euclidean2DTransformation, N, Ellipse>

Basic implementation of a node's OrientingProperty in a 2D space.

Constructors

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constructor(environment: Euclidean2DEnvironmentWithGraph<*, T, N, DefaultEdge>, randomGenerator: RandomGenerator, node: Node<T>, knowledgeDegree: Double, minSide: Double = 30.0, maxSide: Double = 60.0)

Properties

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The agent's cognitive map: a NavigationGraph of landmarks and spatial relations.

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The environment in which the node moves.

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open override val knowledgeDegree: Double

The degree of prior knowledge about the environment, in 0.0, 1.0.

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open override val node: Node<T>

The node to which the capability is added.

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Volatile memory tracking visited areas paired with the number of visits.

Functions

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open override fun cloneOnNewNode(node: Node<T>): Orienting2D<T, N>

Clones this property to be added on a new node.

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open override fun createLandmarkIn(area: N): Ellipse

Creates a landmark entirely contained in the given area. If such area contains one or more destinations, the returned landmark must contain at least one of them.

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Registers a visit to the provided area in the volatile memory.

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infix fun NodeProperty<*>.shouldEqual(other: NodeProperty<*>)
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open override fun toString(): String