PhysicalBlendedSteering

class PhysicalBlendedSteering<T>(val environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : BlendedSteering<T>

A BlendedSteering reaction which also considers physical interactions.

Constructors

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constructor(environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)

Properties

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@get:Nonnull
open override var actions: List<Action<T>>
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@get:Nonnull
open override var conditions: List<Condition<T>>
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The environment in which the node is moving.

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@get:Nonnull
override val inboundDependencies: ListSet<Dependency>
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@get:Nonnull
override val inputContext: Context
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@get:Nonnull
override val node: Node<T>
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@get:Nonnull
override val outboundDependencies: ListSet<Dependency>
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@get:Nonnull
override val outputContext: Context
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open val rate: Double
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@get:Nonnull
override val tau: Time
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@get:Nonnull
override val timeDistribution: TimeDistribution<T>

Functions

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open override fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): SteeringBehavior<T>
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operator override fun compareTo(other: Actionable<T>): Int
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operator override fun equals(other: Any?): Boolean
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open override fun execute()

Update the node physical state.

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override fun hashCode(): Int
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open override fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, *>)
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The list of steering actions in this reaction.

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open override fun toString(): String
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override fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, @Nonnull environment: Environment<T, *>)