Package-level declarations

Types

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open class BlendedSteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T>

Steering behavior using DistanceWeighted steering strategy (= steering actions are summed with different weights depending on the distance to their target).

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class CognitiveBehavior<T, V : Vector<V>, A : Transformation<V>>(node: Node<T>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T>

Reaction representing the cognitive behavior of a pedestrian.

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open class NavigationPrioritizedSteering<T, N : ConvexPolygon> @JvmOverloads constructor(environment: Euclidean2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : SteeringBehavior<T>

A SteeringBehavior using SinglePrevalent steering strategy and accepting a collection of actions containing a single NavigationAction2D, which is used as the prevalent one.

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class NavigationPrioritizedSteeringWithPhysics<T, N : ConvexPolygon> @JvmOverloads constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : NavigationPrioritizedSteering<T, N>

NavigationPrioritizedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.

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class PhysicalBlendedSteering<T>(val environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : BlendedSteering<T>

A BlendedSteering reaction which also considers physical interactions.

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class PrioritySteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T>

Steering behavior using Nearest steering strategy (= the only action executed is the one with the nearest target).

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open class SteeringBehavior<T>(environment: Environment<T, Euclidean2DPosition>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>) : AbstractReaction<T>

Reaction representing the steering behavior of a pedestrian.