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Models a bidimensional environment.
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abstract class AbstractEnvironment<T, P : Position<P>?> : Environment<T, P>
Very generic and basic implementation for an environment.
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An EnvironmentWithObstacles providing a NavigationGraph. This is a graph whose nodes are ConvexShapes representing areas of the environment traversable by agents (namely, walkable areas), whereas edges represent connections between these areas. For instance, in an indoor environment, nodes should represent rooms and corridors, whereas edges should represent doors and passages. This data structure is also known as navigation mesh.

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A bidimensional Euclidean space with any concentration type T.