CognitiveAgentSeek2D

open class CognitiveAgentSeek2D<T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>>(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, target: P) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P>

CognitiveAgentSeek behavior in a bidimensional environment, delegated to CognitiveAgentFollowScalarField (this means the pedestrian tries to overtake others on its path, in general its movements are more sophisticated than CognitiveAgentSeek).

Constructors

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fun <T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>> CognitiveAgentSeek2D(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, x: Number, y: Number)
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fun <T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>> CognitiveAgentSeek2D(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, target: P)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<T>
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override fun getContext(): Context
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fun getCurrentPosition(): P
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open fun getEnvironment(): Environment<T, P>
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open override fun getNextPosition(): P
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fun getNodePosition(p0: Node<T>): P
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun isAbsolute(): Boolean
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open override fun nextPosition(): P

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the pedestrian can walk, this is a length.