Blended Steering With Physics
class BlendedSteeringWithPhysics<T>(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, *, *>, pedestrian: PhysicalPedestrian2D<T>, timeDistribution: TimeDistribution<T>) : BlendedSteering<T>
Content copied to clipboard
BlendedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.
Constructors
Link copied to clipboard
fun <T> BlendedSteeringWithPhysics(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, *, *>, pedestrian: PhysicalPedestrian2D<T>, timeDistribution: TimeDistribution<T>)
Content copied to clipboard
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun cloneOnNewNode(node: Node<T>?, currentTime: Time?): SteeringBehavior<T>
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun initializationComplete(p0: Time, p1: Environment<T, *>)
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Properties
Link copied to clipboard
open override val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>
Content copied to clipboard