Blended Steering
open class BlendedSteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: Pedestrian2D<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T>
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Steering behavior using DistanceWeighted steering strategy (= steering actions are summed with different weights depending on the distance to their target).
Parameters
environment
the environment inside which the pedestrian moves.
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pedestrian
the owner of this reaction.
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time Distribution
the time distribution according to this the reaction executes.
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Constructors
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fun <T> BlendedSteering(environment: Euclidean2DEnvironment<T>, pedestrian: Pedestrian2D<T>, timeDistribution: TimeDistribution<T>)
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Functions
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open override fun cloneOnNewNode(node: Node<T>?, currentTime: Time?): SteeringBehavior<T>
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open override fun initializationComplete(p0: Time, p1: Environment<T, *>)
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The list of steering actions in this reaction.