AbstractSteeringActionWithTarget
abstract class AbstractSteeringActionWithTarget<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, targetSelectionStrategy: TargetSelectionStrategy<T, P>) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P>
A SteeringActionWithTarget in a vector space.
Parameters
environment
the environment inside which the node moves.Content copied to clipboard
pedestrian
the owner of this action.Content copied to clipboard
targetSelectionStrategy
strategy selecting the next target.Content copied to clipboard
Inheritors
Constructors
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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, targetSelectionStrategy: TargetSelectionStrategy<T, P>)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P)
Properties
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the environment where the node moves
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The NodeReaction owning this action, hosted by targetNode.
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Functions
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Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.
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Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.
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Computes the distance between this action's target and the given node within the provided environment.