CognitiveAgentFlee

open class CognitiveAgentFlee<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, coords: Double) : AbstractSteeringAction<T, P, A>

Move the agent away from a target position. It's the opposite of CognitiveAgentSeek.

Parameters

environment

the environment inside which the node moves.

reaction

the reaction which executes this action.

pedestrian

the owner of this action.

coords

the coordinates of the position the node moves away from.

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, vararg coords: Double)

Properties

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the environment where the node moves

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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open override fun getNextPosition(): P
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open override fun nextPosition(): P

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String