CognitiveAgentFlee

open class CognitiveAgentFlee<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, coords: Double) : AbstractSteeringAction<T, P, A>

Move the agent away from a target position. It's the opposite of CognitiveAgentSeek.

Parameters

environment

the environment inside which the node moves.

reaction

the reaction which executes this action.

pedestrian

the owner of this action.

coords

the coordinates of the position the node moves away from.

Constructors

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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, vararg coords: Double)

Properties

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override val context: Context?
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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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open override val nextPosition: P
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Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentFlee<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open fun execute()
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open override fun getNextPosition(): P
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open override fun nextPosition(): P

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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infix fun Action<*>.shouldEqual(other: Action<*>)