CognitiveAgentSeek2D

open class CognitiveAgentSeek2D<T, P : Position2D<P>, Vector2D<P>, A : Transformation<P>>(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P>

CognitiveAgentSeek behavior in a bidimensional environment, delegated to CognitiveAgentFollowScalarField (this means the node tries to overtake others on its path, in general its movements are more sophisticated than CognitiveAgentSeek).

Constructors

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constructor(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, x: Number, y: Number)
constructor(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek2D<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): P
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@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): P

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node.

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open override fun toString(): String