Priority Steering
class PrioritySteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T>
Steering behavior using Nearest steering strategy (= the only action executed is the one with the nearest target).
Parameters
environment
the environment inside which the pedestrian moves.
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pedestrian
the owner of this reaction.
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time Distribution
the time distribution according to this the reaction executes.
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Constructors
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constructor(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)
Properties
Functions
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open override fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, *>)
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The list of steering actions in this reaction.
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Converts a Reaction to a ReactionSurrogate.