Type Based
class TypeBased<T>(environment: Euclidean2DEnvironment<T>, node: Node<T>, typeWeights: LinkedHashMap<KClass<SteeringAction<T, Euclidean2DPosition>>, Double>, defaultWeight: Double = 0.0) : Weighted<T>
A Weighted steering strategy assigning weights based on actions' types (each type has its own weight, specified by the client).
Parameters
environment
the environment in which the node moves.
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node
the owner of the steering actions combined by this strategy.
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type Weights
the weight for each type of steering action.
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Constructors
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constructor(environment: Euclidean2DEnvironment<T>, node: Node<T>, typeWeights: LinkedHashMap<KClass<SteeringAction<T, Euclidean2DPosition>>, Double>, defaultWeight: Double = 0.0)
Functions
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open override fun computeNextPosition(actions: List<SteeringAction<T, Euclidean2DPosition>>): Euclidean2DPosition
actions are partitioned in group steering actions and non-group steering actions. The overall next position for each of these two sets of actions is computed via weighted sum. The resulting vectors are then summed together (with unitary weight).
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open override fun computeTarget(actions: List<SteeringAction<T, Euclidean2DPosition>>): Euclidean2DPosition
If there's no SteeringActionWithTarget among the provided actions, a zero vector is returned. Otherwise, the closest target is picked.