Navigation Prioritized Steering With Physics
class NavigationPrioritizedSteeringWithPhysics<T, N : ConvexPolygon> @JvmOverloads constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : NavigationPrioritizedSteering<T, N>
NavigationPrioritizedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.
Constructors
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constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA)
Properties
Functions
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open override fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, *>)
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The list of steering actions in this reaction.
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Converts a Reaction to a ReactionSurrogate.